Virtual worlds will generate $3.9 billion globally in revenue from subscription fees, in-game virtual goods sales, and third-party marketing by the end of 2011, forecasts a Virtual Worlds: 2011 And Beyond, the  latest report from consulting firm KZero.  The report has been released exclusively to registered attendees of the upcoming Engage! Expo (Feb. 15-16 in NYC).  KZero forecasts that by the year end 2011, there will be around 500 virtual worlds in existence. This is up from 85 in 2008, 150 by the end of 2009 and just of 300 in 2010 (including enterprise worlds). [more details]

 

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